COPYRIGHT AND INTERNET ETHICS FOR EDUCATIONAL MEDIA


Media and technology are useful tools in the classroom, serving the educational purpose of engaging students’ interest. However, before popping in a video to use with a lesson plan or copying information from the Internet, it is important to realize there are ethical and legal issues regarding the use of educational media materials. As a new teacher it is important to be able to identify ethical and legal responsibilities regarding the use of technology and media in the classroom.


There are several act according to copyright and Internet Ethics For Educational Malaysia
  1. Copyright Act of 1976
    • copyright owners have the right to reproduce, prepare derivative works, distribute, perform, display, transfer ownership, rent or lend their creations.
      2.  Digital Millennium Copyright Act of 1998 (DMCA)
    • acceptable use of copyright protection technologies
    • copyright infringement for 'commercial or private financial gain'
    • outlines exception for 'non-profit libraries, archives and educational institution
      3.  Copyright Act of 1976 defines 'Fair Use' as :
    • reproduction of copyright word for purposes like critism, comment, news reporting, teaching, scholarship or research.
The differences between FREEware and SHAREware are the FREEware is free to share and use but SHAREware must be purchased after trial period.

The Commandments of Computer Ethics

Thou shalt not :
  • use computer to harm other people
  • interfere with other people's computer work
  • snoop around in other people's computer files
  • use computer to steal
  • use computer to bear false witness
  • copy or use software which you have to not paid
Thou shalt :
  • think about social consequences of program
  • always use computer in ways that ensure consideration and respect for humans


INTERACTIVE WHITEBOARD

What is Interactive Whiteboard

An interactive whiteboard (IWB), is a large interactive display that connects to a computer and projector. It is a piece of hardware that looks much like a standard whiteboard but it connects to a computer and a projector in the classroom to make a very powerful tool. When connected, the interactive whiteboard becomes a giant, touch-sensitive version of the computer screen. Instead of using the mouse, you can control your computer through the interactive whiteboard screen just by touching it with a special pen (or, on some types of boards, with your finger). Anything that can be accessed from your computer can be accessed and displayed on the interactive whiteboard, for example Word documents, PowerPoint presentations, photographs, websites or online materials.  The board is typically mounted to a wall or floor stand. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios and others.


Advantages of Interactive Whiteboards:
  • Clear graphics
  • Interactivity for teachers and students
  • Projection of computer images on a larger screen for audience viewing
  • Manipulation of computer functions while standing (rather than from the computer)
  • Incorporation of video and images into traditional teaching lessons


Disadvantages of Interactive Whiteboards: 

  • Expensive
  • Require specific software
  • Require extra training for teachers
  • Touch sensitive board has limitations; sometimes is not sensitive enough
  • Speakers are not loud enough sometimes





WINDOW MOVIE MAKER

What is Window Movie Maker

Windows Movie Maker (formerly known as Windows Live Movie Maker) is a video editing software that is a part of Microsoft's Windows Essentials software suite. Windows Movie Maker offers the ability to create and edit videos and then publish them to SkyDrive, Facebook, YouTube, and Flickr free of charge.

How To Make a Video Using Window Movie Maker

1) Firstly, open the WMM from your computer.

This is how it look like after we open. (This is the old version of WMM)


2) Just click ADD VIDEO AND PHOTO to insert the pictures. Select any pictures that you want.


So, this is the result.


3) Select ANIMATION to your pictures. Choose any animation that is suitable. You also can choose any visual effect according to your creativity.


4) To add title or text, click TITLE or CAPTION at home button.



 5) You also can choose the animation of the text. Just click format tool.


  6) Then, at home button also, click ADD MUSIC. Choose any music that you like from your files.


7) Click project button, select FIT TO MUSIC, so that all your pictures is fit to the duration of your chosen music.


8) Lastly, click save. DONE!

DATA LOGGING

What is Data Logging
Data logging is the process of using a computer to collect data through sensors, analyze the data and save and output the results of the collection and analysis. Data logging also implies the control of how the computer collects and analyzes the data. Data logging is commonly used in scientific experiments and in monitoring systems where there is the need to collect information faster than a human can possibly collect the information and in cases where accuracy is essential. Examples of the types of information a data logging system can collect include temperatures, sound frequencies, vibrations, times, light intensities, electrical currents, pressure and changes in states of matter.

Advantages of Data Logging 
  • Better understanding of scientific experimentation.
  • More collegial collaboration opportunities.
  • Greater interest in practical work. 
  • Enhanced computer literacy.
  • Better understanding of science concept.    
  • Better graphing skills. 
  • Opportunities for interdisciplinary projects.
  • New innovative experiments possible. 

Disadvantages of Data Logging
  • Unlike-able with computer system.
  • Students can't relate science concepts and theory.
  • Increase work load of teachers. 
  • Reduce practice of graphing skills. 
  • Loss of conventional methods of data collection. 


The Phases in Data Logging

Engage

  • give the idea
  • make a question
  • give the situation


Empower
  • planning and doing the experiment
  • discussion on the experiment

Enhanced
  • how to improve things by the product(experiment)

Extension
  • gives another problems related to the concepts
  • find new technologies